Skip to main content

playerProgressChanged

Type

message

Summary

Sent when the 'loadState' property has changed.

Syntax

playerProgressChanged

Description

Handle the playerProgressChanged message when the loadState of the player has changed.

You should query the loadState with the mobileControlGet function to determine which of the states have changed:

    * playable - enough data is available to start playing, but it may
run out before playback finishes
* playthrough - enough data has been buffered for playback to
continue uninterrupted
* stalled - buffer of data has stalled and playback may pause
automatically if the player runs out of data

Zero or more of these are returned in a comma delimited string value.

Examples

on playerProgressChanged
answer "Check the value of the loadState" with "Okay"
end playerProgressChanged

function: mobileControlGet

message: playerFinished, playerError, playerLeaveFullscreen, playerStopped, playerMovieChanged, playerPropertyAvailable, playerEnterFullscreen

Compatibility and Support

Introduced

LiveCode 4.6

OS

ios

Platforms

mobile

Thank you for your feedback!

Was this page helpful?